Strategy…
RPGs…
Are about to…
Get a…
Serious…
Kick in the…
ASS!
– Trailer
[review pros="Great story, incredibly deep gameplay" cons="Hard as hell" score="100"]
What I’m reviewing here isn’t actually Hour of Darkness, but rather the DS port Disgaea DS. There is also a PSP port with the lame name Disgaea: Afternoon of Darkness. I couldn’t get my hands on the PlayStation 2 original.
The best description i can come up with to describe this masterpiece is: Take the Final Fantasy Tactics series, make a ten times deeper gameplay, then add an unmissable story and a really deep(but annoying) Job System, and one of the best soundtracks ever. Sadly, they didn’t stop there, but added the requirement to level grind your ass off and the Dark Assembly. Despite those nuisances, this is one of the best SRPGs you’ll ever find. For any console. Ever.
Disgaea: Hour of Darkness is not an easy game, no matter how you look at it, it’s not newbie-friendly in any way. It is incredibly complex and long, and just leveling things up is an incredibly complex task. Each character has both their own level, naturally, but also they have levels to measure how skilled they are with a certain weapon, which determinates which abilities they can use and how much bonuses they get from better equipments, the special abilities have levels and even items have levels. The game requires you to experiment with practically everything and a little more, and there’s not a single tutorial in sight. You start the game with just a few classes to use, but by leveling up the base classes you can get access to new classes. These requirements are also hidden, for example if you have a character with 30 Skill Level with Guns, you’ll unlock the “EDF Soldier” tier, which is pretty much the ultimate Gun user tier, and if you have a Red Mage(which uses Fire Magic), a Green Mage(which uses Wind Magic) and a Blue Mage(which uses Ice Magic) in your team all above level 5 you’ll unlock the Star Mage(which uses non-elemental magic), and by leveling the Star Mage up to level 30 You’ll unlock the Prism Mage(which can use both Fire, Ice and Wind magic), and by getting that one to level 50 you can access the Galaxy Mage(which can use all kinds of magic). All of these classes also have different Aptitude Levels for different stats, and Weapon Mastery levels, which determinates how much bonuses in a certain stat the character will get, and how quickly they will master weapons. If this wasn’t complex enough there’s the Reincarnation system, which lets you revert a character to Level 1 in another(or the same) class, while keeping their weapon masteries and some of their abilities, as well as a bonus for every level they had before they reincarnated. This opens for scarily much complex combinations and almost endless customisations. This game also lets you lift and throw allies and enemies, allowing you to cover a much wider area than you normally would, or throw away enemies to buy time. Another unique feature is the Team Combo system. If you attack someone while an ally is standing next to you, you have a certain chance of getting a special combo attack where all allies affected are included to deal massive damage in a single turn. If the Team Combo KOs someone all affected units will also get EXP. It should also be mentioned that the level cap in this game is 9999, for Unit Level, Weapon Mastery and Skill Level. Geo Panels is also an unique feature, which allows you to change special effects on certain colored panels by dropping a Geo Panel Source on them. These effects also stack, so it’s possible to stack effects to create for example invincibility and full healing on all green tiles, while all red tiles will instantly kill anyone standing on them, and all blue tiles will create clones.
The story of the game is incredibly good, and has some of the both funniest dialog, most memorable cast, and most emotional scenes ever found in a game. One of the messages the story is that no one is truly evil, just as no one is entirely good, fittingly symbolised by Angels and Demons.
The story follows the Demon Prince Laharl, who took a “nap” for two years and is trying to take back the title of Overlord of the Netherworld(essentially meaning the ruler of hell), accompanied by his not-so-loyal Vassal Etna who is secretly trying to take the title of Overlord for herself. He is then joined by the Angel Trainee Flonne who came to the Netherworld to assassinate King Krichevskoy on the orders from the High Seraph Lamington(the ruler of the angels), not knowing he died two years prior.
There is also Captain Gordon, Defender of Earth(who is a parody on pretty much every spaceman-superhero in existence), his partner Jennifer and her robot Thursday.
And the most badass character in the entire game: Kurtis, who lost 70% of his body, along with his wife and daughter in a terrorist bombing, and became a cyborg, and started calling himself “the true Defender of Earth”. He dies heroically to save Jennifer’s life, and is then reborn as a Prinny to redeem for his sins.
The most memorable non-playable character in the game is without doubt Vyers, who is also known as “Sassy Demon”, “Dark Adonis” and “Mid-Boss”. The last name is given to him by Laharl, and he hates when everyone keeps calling him Mid-Boss. Mid-Boss is the most comical character in the game, and is heavily hinted to be the reincarnation of King Krichevskoy. He has some of the most memorable lines in the game(Vyers: “But do not foolishly think that i am an ordinary Mid-boss!” Etna: “Hey! you just admitted that you are a Mid-Boss!”), and a great voice-acting(“Well of course! Haaaahahahahahaaaa! Haaaaahahahahahaaa!”). Every time he loses he also either leave the scene wrapped in bandages, or comes up with some lame excuse for not using his full strength(such as stomach cramps, which he obviously doesn’t have).
The story takes over a hundred hours to complete, and when you have, you’ve most likely barely scratched the surface of the game. After that is the unlockable areas, the superbosses and optional characters, and the Item World. The Item World is a special “area” where you jump into an item, say a Sword, then battle your way through a series of Mystery Dungeon-style randomly generated floors filled with enemies. There’s also special “friendly” enemies that you must land the killing blow on yourself to really crack up the stats of the item, and the whole place is crowded with random Geo Panels.
The graphics in this game are beautiful, and they’re not even in 3D! For the conversations, think the Conversation System of Advance Wars: Days of Ruin, and use the hysterical sprites from Custom Robo Arena. All conversation sprites are nicely drawn in Anime-style, and while they are not animated they change between lines of dialog to create a very living and interactive look to it. The In-Battle Graphics are all in 2D/Pseudo-3D, and here the sprites are actually animated. The biggest charm in this is however the ridiculously over-the-top Specia Abilities, which is also voice-acted. For example, you can throw a group of enemies into the sun, cut the dimensions, split in four and blast enemies with a gun several times(from all the clones!), kick an enemy into the air and slash the enemy several times while the enemy is hanging in the air and then finish by kicking the enemy back into the ground. There is barely a single Special Attack that isn’t extremely over-the-top. All of this accompanied by quotes such as “Here i come!!”(Laharl), “Oops, pardon me”(Flonne), “Time for fun!”(Etna), “Prepare yourself… GORDON FINISH!”(Gordon), “Coup de grace”(Jennifer), “You’re too weak!”(Kurtis), “Here goes…”(Cleric), and so on. It is especially fun to see Flonne viciously shooting someone repeatedly in the head, saying “Oops, pardon me”.
The soundtrack is really great, and fits perfectly into the scenery, and includes both sad, aggressive, space-ish and fun themes. I actually have most of the songs in my DS’s MP3 Player Application right now.
TRAILERS: