Random idea: Make an article series with reviews of characters in the original Super Smash Bros. for Nintendo 64(a.k.a. Smash64). Because i have nothing better to do, I’m going to follow that idea, finding no plausible excuse not to.
I’m going to start with my favorite character: Captain Falcon.
Captain Falcon comes from some random failure of a racing game called F-Zero. I’ve never heard of that game, so It’s most likely not worth playing, so Captain Falcon’s Backstory isn’t much to flash with…
Gameplay-wise, Captain Falcon is so powerful It’s almost scary. Falcon has the most powerful attack in all the Super Smash Bros games, Falcon Punch, which gives a huge Forward-directed Knockback effect as well as boosting the damage gauge by a whole 30%. Unfortunately, Falcon Punch is incredibly slow, taking a whole 32 frames to load, so unless you manage to stun a character at a high damage rate you won’t be able to hit anything with it, as it is ridiculously easy to avoid. Falcon is however able to incredibly quickly chain together combo-attacks (I’ve even been able to hold a character in a combo almost 15 seconds!), mainly by using his forward grab-smash to bounce someone up into the air, then using an A+Up attack until the damage meter goes too far to manage this way, then instead jump up into the air, use an aerial A+Up attack to kick the foe overhead backwards, then run along the ground and catch the foe with an aerial A+Forward attack, which makes Falcon jump up into the air and kick an enemy twice, knocking him/her backwards in a huge speed. This combo is hard to master, but if you do you’ll be able to juggle lighter characters like Kirby, Jigglypuff or Pikachu off-screen in a single combo, as well as knocking up the damage-meter of heavier characters like Donkey Kong or Link a huge way. If you’re lucky you could even OHKO medium-weight-fighters like Samus or Fox on certain stages. Now, here comes CF’s biggest problem: He’s a damn aerial god, but can’t jump very far. His Recovery is powerful and can work as an aerial grab(!), and even grab ledges backwards, but doesn’t reach very far. This means he’s pretty easy to KO by using spikes, but that’s pretty much his only real defensive weakness. Another weakness CF has is his lack of projectile(ranged) attacks. He can deal a huge amount of damage in close combat, but Ranged Attackers like Samus, Fox or Ness can dodge his close-combat attacks and blast him with ranged attacks, without CF being able to do anything about it, as he can’t use projectiles nor can he use a Mirror Shield like Fox or Ness to bounce back attacks. Possibly to compensate for this, Falcon can run insanely fast, and runs in his running-mode by default, so you don’t have to double-tap directions to run. Captain Falcon can be unlocked by beating Story Mode in less than 20 Minutes, and then beating him in a Deathmatch as a Challenger will add him to the Character Roster.
SCORES:
Ranged Combat: 00 – No Projectiles, worthless as a ranged fighter
Close Combat: 10 - With a strength like Link, and the defense almost like DK can make him the best Close Combat-character in the game.
Ground Effectivity: 06 – He isn’t weak on the ground, but he’s better in the air
Aerial Effectivity: 09 – The only character who could rival this score is Pikachu
Combos: 10 – Captain Falcon has some of the deadliest combos in the game, and with some training you can keep characters in combos for over 15 Seconds!
Survival: 05 - His Jumping ability is better than Link or DK, but he has a large hitbox and is moderately easy to KO
Coolness: 10 - “Falcooon…. PUUNCH!!”, “HAA!”, etc. CF has the only good voice-acting in the game, and his quotes are really cool. And he looks like a Sci-Fi Spaceman.
Speed: 05 - He’s not very fast, but he’s not very slow either


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