Pikachu, all our most hated annoying yellow mouse from Pokémon... Who doesn't know him?
Pikachu goes from being useless junk of a Pokémon to being one of the most overpowered characters in SSB64!

Pikachu was initially the annoying yellow mouse who stole the title of Pokémon's mascot from Clefairy. Unlike Clefairy however, Pikachu is completely useless in the Pokémon games. He is fast, but all other stats are low. His "Pika-Pikaaah!" was cute the first season of the Anime, then just became a nuisance.

Before i unlocked Captain Falcon, i always used Pikachu. Pikapain(which is what I'll call him from now on, since that's what James from the Pokémon Anime calls him) is fast, just like in the Pokémon games, but unlike there he's actually powerful. He has an incredibly fast running speed and aerial movement, few dead angles, and is small and hard to hit.

Pikachu is this game's absolute aerial god. All his aerial attacks can knock enemies away, and some of them can even paralyze enemies, allowing him to follow up with other attacks. His combo effectiveness isn't as good as Captain Falcon though. Pikapain also has access to the cheapest trick in the game, which also happens to be one of the most powerful combos as well: Thunderspike! Throw someone up in the air, then use his Down Special to throw them even higher while charging the Smash Gauge about 20%, chain this and you'll KO most characters in no time at all. This is especially useful on stages with a low Upper Smash Limit(the maximum height possible without getting automatically KO'd).

PIkapain has a great Recovery, the Pokémon Move "Quick Attack", which allow him to go invincible and perform a long two-stage jump. Because he is light, he will be KO'd pretty fast if you throw him, but will also fall slowly. However, his ability to dodge quickly can make up for his lack of defense.

SCORES:
Ranged Combat: 03 - He only has one projectile, a jolt of electricity that bounces when it hits something and briefly paralyzes on impact, but it travels diagonally downwards, making it hard to aim.
Close Combat: 08 - He's fairly strong, though lacking in the Defense Department
Ground Effectiveness: 07 - He's awesome, but better in the air
Aerial Effectiveness: 10 - Beats even Captain Falcon, due to his better Aerial Mobility and Jumping
Combos: 05 - He's not that good at combos...
Survival: 07 - He can jump well, but can be knocked away easily. As i said, he's lacking in the defense department...
Coolness: 00 - He's not one bit cool
Speed: 10 - He's insanely fast!

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Random idea: Make an article series with reviews of characters in the original Super Smash Bros. for Nintendo 64(a.k.a. Smash64). Because i have nothing better to do, I'm going to follow that idea, finding no plausible excuse not to.

I'm going to start with my favorite character: Captain Falcon.

Captain Falcon comes from some random failure of a racing game called F-Zero. I've never heard of that game, so It's most likely not worth playing, so Captain Falcon's Backstory isn't much to flash with...

Gameplay-wise, Captain Falcon is so powerful It's almost scary. Falcon has the most powerful attack in all the Super Smash Bros games, Falcon Punch, which gives a huge Forward-directed Knockback effect as well as boosting the damage gauge by a whole 30%. Unfortuneately, Falcon Punch is incredibly slow, taking a whole 32 frames to load, so unless you manage to stun a character at a high damage rate you won't be able to hit anything with it, as it is ridiculously easy to avoid. Falcon is however able to incredibly quickly chain together combo-attacks (I've even been able to hold a character in a combo almost 15 seconds!), mainly by using his forward grab-smash to bounce someone up into the air, then using an A+Up attack until the damage meter goes too far to manage this way, then instead jump up into the air, use an aerial A+Up attack to kick the foe overhead backwards, then run along the ground and catch the foe with an aerial A+Forward attack, which makes Falcon jump up into the air and kick an enemy twice, knocking him/her backwards in a huge speed. This combo is hard to master, but if you do you'll be able to juggle lighter characters like Kirby, Jigglypuff or Pikachu off-screen in a single combo, as well as knocking up the damage-meter of heavier characters like Donkey Kong or Link a huge way. If you're lucky you could even OHKO medium-weight-fighters like Samus or Fox on certain stages. Now, here comes CF's biggest problem: He's a damn aerial god, but can't jump very far. His Recovery is powerful and can work as an aerial grab(!), and even grab ledges backwards, but doesn't reach very far. This means he's pretty easy to KO by using spikes, but that's pretty much his only real defensive weakness. Another weakness CF has is his lack of projectile(ranged) attacks. He can deal a huge amount of damage in close combat, but Ranged Attackers like Samus, Fox or Ness can dodge his close-combat attacks and blast him with ranged attacks, without CF being able to do anything about it, as he can't use projectiles nor can he use a Mirror Shield like Fox or Ness to bounce back attacks. Possibly to compensate for this, Falcon can run insanely fast, and runs in his running-mode by default, so you don't have to double-tap directions to run. Captain Falcon can be unlocked by beating Story Mode in less than 20 Minutes, and then beating him in a Deathmatch as a Challenger will add him to the Character Roster.

SCORES:
Ranged Combat: 00 - No Projectiles, worthless as a ranged fighter
Close Combat:
10 - With a strength like Link, and the defense almost like DK can make him the best Close Combat-character in the game.
Ground Effectivity
: 06 - He isn't weak on the ground, but he's better in the air
Aerial Effectivity: 09 - The only character who could rival this score is Pikachu
Combos: 10 - Captain Falcon has some of the deadliest combos in the game, and with some training you can keep characters in combos for over 15 Seconds!
Survival: 05 - His Jumping ability is better than Link or DK, but he has a large hitbox and is moderately easy to KO
Coolness: 10 - "Falcooon.... PUUNCH!!", "HAA!", etc. CF has the only good voice-acting in the game, and his quotes are really cool. And he looks like a Sci-Fi Spaceman.
Speed: 05 - He's not very fast, but he's not very slow either

Strategy...
RPGs...
Are about to...
Get a...
Serious...
Kick in the...
ASS!
-- Trailer

Review

ProsCons
Great story, incredibly deep gameplayHard as hell
Rating
100%

What I'm reviewing here isn't actually Hour of Darkness, but rather the DS port Disgaea DS. There is also a PSP port with the lame name Disgaea: Afternoon of Darkness. I couldn't get my hands on the PlayStation 2 original.

The best description i can come up with to describe this masterpiece is: Take the Final Fantasy Tactics series, make a ten times deeper gameplay, then add an unmissable story and a really deep(but annoying) Job System, and one of the best soundtracks ever. Sadly, they didn't stop there, but added the requirement to level grind your ass off and the Dark Assembly. Despite those nuisances, this is one of the best SRPGs you'll ever find. For any console. Ever.

Disgaea: Hour of Darkness is not an easy game, no matter how you look at it, it's not newbie-friendly in any way. It is incredibly complex and long, and just leveling things up is an incredibly complex task. Each character has both their own level, naturally, but also they have levels to measure how skilled they are with a certain weapon, which determinates which abilities they can use and how much bonuses they get from better equipments, the special abilities have levels and even items have levels. The game requires you to experiment with practically everything and a little more, and there's not a single tutorial in sight. You start the game with just a few classes to use, but by leveling up the base classes you can get access to new classes. These requirements are also hidden, for example if you have a character with 30 Skill Level with Guns, you'll unlock the "EDF Soldier" tier, which is pretty much the ultimate Gun user tier, and if you have a Red Mage(which uses Fire Magic), a Green Mage(which uses Wind Magic) and a Blue Mage(which uses Ice Magic) in your team all above level 5 you'll unlock the Star Mage(which uses non-elemental magic), and by leveling the Star Mage up to level 30 You'll unlock the Prism Mage(which can use both Fire, Ice and Wind magic), and by getting that one to level 50 you can access the Galaxy Mage(which can use all kinds of magic). All of these classes also have different Aptitude Levels for different stats, and Weapon Mastery levels, which determinates how much bonuses in a certain stat the character will get, and how quickly they will master weapons. If this wasn't complex enough there's the Reincarnation system, which lets you revert a character to Level 1 in another(or the same) class, while keeping their weapon masteries and some of their abilities, as well as a bonus for every level they had before they reincarnated. This opens for scarily much complex combinations and almost endless customisations. This game also lets you lift and throw allies and enemies, allowing you to cover a much wider area than you normally would, or throw away enemies to buy time. Another unique feature is the Team Combo system. If you attack someone while an ally is standing next to you, you have a certain chance of getting a special combo attack where all allies affected are included to deal massive damage in a single turn. If the Team Combo KOs someone all affected units will also get EXP. It should also be mentioned that the level cap in this game is 9999, for Unit Level, Weapon Mastery and Skill Level. Geo Panels is also an unique feature, which allows you to change special effects on certain colored panels by dropping a Geo Panel Source on them. These effects also stack, so it's possible to stack effects to create for example invincibility and full healing on all green tiles, while all red tiles will instantly kill anyone standing on them, and all blue tiles will create clones.

The story of the game is incredibly good, and has some of the both funniest dialog, most memorable cast, and most emotional scenes ever found in a game. One of the messages the story is that no one is truly evil, just as no one is entirely good, fittingly symbolised by Angels and Demons.

The story follows the Demon Prince Laharl, who took a "nap" for two years and is trying to take back the title of Overlord of the Netherworld(essentially meaning the ruler of hell), accompanied by his not-so-loyal Vassal Etna who is secretly trying to take the title of Overlord for herself. He is then joined by the Angel Trainee Flonne who came to the Netherworld to assassinate King Krichevskoy on the orders from the High Seraph Lamington(the ruler of the angels), not knowing he died two years prior.
There is also Captain Gordon, Defender of Earth(who is a parody on pretty much every spaceman-superhero in existence), his partner Jennifer and her robot Thursday.
And the most badass character in the entire game: Kurtis, who lost 70% of his body, along with his wife and daughter in a terrorist bombing, and became a cyborg, and started calling himself "the true Defender of Earth". He dies heroically to save Jennifer's life, and is then reborn as a Prinny to redeem for his sins.
The most memorable non-playable character in the game is without doubt Vyers, who is also known as "Sassy Demon", "Dark Adonis" and "Mid-Boss". The last name is given to him by Laharl, and he hates when everyone keeps calling him Mid-Boss. Mid-Boss is the most comical character in the game, and is heavily hinted to be the reincarnation of King Krichevskoy. He has some of the most memorable lines in the game(Vyers: "But do not foolishly think that i am an ordinary Mid-boss!" Etna: "Hey! you just admitted that you are a Mid-Boss!"), and a great voice-acting("Well of course! Haaaahahahahahaaaa! Haaaaahahahahahaaa!"). Every time he loses he also either leave the scene wrapped in bandages, or comes up with some lame excuse for not using his full strength(such as stomach cramps, which he obviously doesn't have).

The story takes over a hundred hours to complete, and when you have, you've most likely barely scratched the surface of the game. After that is the unlockable areas, the superbosses and optional characters, and the Item World. The Item World is a special "area" where you jump into an item, say a Sword, then battle your way through a series of Mystery Dungeon-style randomly generated floors filled with enemies. There's also special "friendly" enemies that you must land the killing blow on yourself to really crack up the stats of the item, and the whole place is crowded with random Geo Panels.

The graphics in this game are beautiful, and they're not even in 3D! For the conversations, think the Conversation System of Advance Wars: Days of Ruin, and use the hysterical sprites from Custom Robo Arena. All conversation sprites are nicely drawn in Anime-style, and while they are not animated they change between lines of dialog to create a very living and interactive look to it. The In-Battle Graphics are all in 2D/Pseudo-3D, and here the sprites are actually animated. The biggest charm in this is however the ridiculously over-the-top Specia Abilities, which is also voice-acted. For example, you can throw a group of enemies into the sun, cut the dimensions, split in four and blast enemies with a gun several times(from all the clones!), kick an enemy into the air and slash the enemy several times while the enemy is hanging in the air and then finish by kicking the enemy back into the ground. There is barely a single Special Attack that isn't extremely over-the-top. All of this accompanied by quotes such as "Here i come!!"(Laharl), "Oops, pardon me"(Flonne), "Time for fun!"(Etna), "Prepare yourself... GORDON FINISH!"(Gordon), "Coup de grace"(Jennifer), "You're too weak!"(Kurtis), "Here goes..."(Cleric), and so on. It is especially fun to see Flonne viciously shooting someone repeatedly in the head, saying "Oops, pardon me".
The soundtrack is really great, and fits perfectly into the scenery, and includes both sad, aggressive, space-ish and fun themes. I actually have most of the songs in my DS's MP3 Player Application right now.

TRAILERS:

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Review

ProsCons
Beautiful storyKurtis heroic death is toned down, Kurtis rebirth is removed completely, Gordon seems like a moron and isn't one bit cool unlike in the game
Rating
99%

Makai Senki Disgaea is an Animé loosely based on the story of the game Disgaea: Hour of Darkness, and its remakes Disgaea: Afternoon of darkness and Disgaea DS.
Hour of Darkness had one of the absolutely best storylines possible, and i can't say the Anime is much worse, though Hour of Darkness had sightly better story.

The story follows the Demon Prince Laharl who is trying to take back his kingdom after he took a nap for two years, his manipulative friend Etna who is also the commander of the Prinny Squad(a Prinny is a sort of penguin-like animal), and the Angel Trainee Flonne who came to the Netherworld to assassinate the king - two years after he died from choking on a dark steamed bun. I can't actually write much of the plot, but it has one of the most beautiful storylines i've ever seen.

There are a lot of differences between Hour of Darkness and Makai Senki, and the thing i think is most sad that they changed is that Kurtis' Death when saving Jennifer is less heroic than in the game(yes, it is possible to make that scene more heroic) and Kurtis' Rebirth as a Prinny in Celestia, and that Captain Gordon seems like a moron in Makai Senki while he is among the coolest characters in the game(and he joins the party too, along with Jennifer and Thursday). The ending of Makai Senki is a sort of combination between the "good" and the "bad" ending of Hour of Darkness, and is even sadder than the game's.

The message Makai Senki(just like Hour of Darkness) is delivering is that there is no absolute good or evil, just like everyone has their good and bad sides. And it actually delivers it just as well as Hour of Darkness did. Watch this, it's far too good to miss. You can find it on the web, but it's not sold anywhere anymore.

NOTE: The most notable mistranslation is that "Demon" has been written as "Devil" in the subtitles. Just know that it's supposed to be Demon.

Anyone who has played Kingdom Hearts 2 or Kingdom Hearts 358/2 Days should know about Organization XIII, and the weird names everyone there has. If you have played Days, you should also recall that Saïx calls Axel "Lea" in a cutscene in Castle Oblivion there. And what do you get if you take "Lea", add an "X" and scramble the letters? Well, if you scramble them in the right order you get Axel. Another example: Take "Sora", the name of the main character of the rest of the Kingdom Hearts series, add an "X" and scramble it, you can get "Roxas", and Roxas has been confirmed to be the Nobody of Sora in Kingdom Hearts 2. Ever wanted to know the name of your own Nobody? Check Rum&Monkey's Nobody Name Generator. It also gets an extra point for having Axel's classic quote "Got it memorized?" on the submit-button ;D

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Now I'm doing something new: A Review of six Animes in the same post. Why? Because of the way it is put together.
The Anime version of Love Hina consists of both a base-series entitled simply Love Hina, which covers a variation of the plot of books 1-9, plus the Unaired Episode 25 that covers Tsuruko's Return in Book 13, then there is Love Hina X-Mas Special: Silent Eve which covers the christmas arc in an earlier book, and there is also Love Hina Spring Special: I Wish Your Dream which loosely covers the Parakelese(that's an island) arc that was in Book 8. After that, mostly due to the lack of an ending, they attempted to skip right through the ending of the manga version by doing a three-part OVA entitled Love Hina Again which covers the part before and after Kanako briefly took over Hinata House in Book 11-12, but they skipped the mini-guerrilla-war over whether Hinata House should be a hotel or a dorm, Shinobu being stressed and accidentally cooking the laundry and washing the food("Wash Curry"), and about everything else that happened during Keitaro's absence, and instead jumped right on to the part after he comes home. I'll come right back to that, before i get too engaged with writing stuff about the half-crappy spin-off-style way of not wanting to make a real ending that is Love Hina Again.

Many people complains about the story being classic, but so is Super Mario and people love it anyways. This Anime is classified as "Romantic Comedy", something that's not really doing it justice. It's actually more of romantic COMEDY ,or even romantic slapstick. The series also doesn't cover only the Romance and Comedy categories, but also Slapstick, Drama, Shonen, Adventure, and also partially Science Fiction as well(although that is more in the manga, where the whole 12th book is about 45% Sci-Fi-Parody).

Now to get on with the Classic (shut up) story:
Keitaro Urashima
is a "ronin", meaning a student who didn't pass the exam for an university(it also means Unemployed Samurai, but that's not the point), who is trying for Tokyo University, which is among the hardest universities to get into, due to a promise he made with a girl when he was 5 years old. The problem is, he can't remember who that girl was, but still he hopes he would recognize her when he sees her. After failing the exams twice, his parents throw him out, and he goes to live with his grandmother on a hotel she owns outside of town. When he gets there, he doesn't find anyone there and decide to take a bath in the hot springs outside. There he finds out that a girl(Naru Narusegawa, who is also studying for Tokyo U) is already bathing there, but she doesn't wear her glasses and mistakes him for her friend Kitsune. Kitsune comes in and Naru sees Keitaro is not Kitsune and both Naru and Kitsune chases after him trying to kill him. Keitaro escapes from them, but runs into Kaolla Su and steps on one of her robot tanks, which gets her mad at him and she shoots him out of the house with the remaining tanks. Naru and Kitsune then catches up with him, but he is saved by Haruka, who tells him he just inherited the Hotel, which is now a girls-only-dormitory and he is the new manager/landlord there. Since he is now stuck in a Manager position there and has nowhere else to live he stays there and tries to both study for a third retake of the exam, and also manage his duties as a manager(which is more or less everything and some more). The story focuses mainly on his attempts to get into Tokyo U and fulfill his promise with the girl from 15 Years ago, but also his development as a character and his relationship to Naru.

That is the base story, but the really good parts is the countless side-tracks the story takes(such as Giant Mecha-Tama, Moé, and Parakelese) and also the collection of more or less crazy characters.
Speaking of Characters, i could actually list them here:

Keitaro Urashima: The seemingly immortal ronin who is also the main character, and also the only character beside Haruka who is mostly sane. Keitaro is suspected to be more or less immortal, as he is shown being hit by lots of hard punches from Naru, Motoko's Sword attacks, Kaolla's Sci-Fi-Weapons and also falling hundreds of meters straight down. In the Manga, Naru even says "Don't worry, you're immortal, remember?" when Keitaro attempts to jump onto a moving airplane.
Naru Narusegawa: The top-ranking student from the same preparatory school as Keitaro, who also lives at Hinata House. Commonly keeps sight of Keitaro, but also commonly mistakes things he does, calling him a pervert and using her "special attack" Naru-Punch on his face, sending him flying away.
Mitsune "Kitsune" Konno: Naru's best friend who also has a certain passion for solving(or just simply interfering with) others problems and generally stick her nose in everything, and manipulate others for her own enjoyment, but also for drinking large amounts of Sake. Is also always trying to make the best for Naru, even spending a whole day trying to keep Naru from meeting Seta in order to keep Naru from being thrown between Keitaro and Seta. Despite her appearance as a careless girl who doesn't care about others, she has a very good ability to see consequences of things, and also several times keeping others from disasters. Kitsune and Naru has been classmates and also best friends since elementary school.
Kaolla Su: An Exchange-student who is initially believed to be from India(in the Manga she is revealed to be the princess of the Kingdom of Molmol, but since that happened where Love Hina Again ruined the story, that isn't in the Anime). Constantly eats bananas and also commonly kicks Keitaro in the face. Loves inventing crazy stuff such as a gigantic Turtle-robot, a Jetpack-button for Shinobu's backpack, a metallic horse for annoying boring school-teachers or a turtle(actually "Kame", meaning both Turtle and Jar in Japanese)-radar. Constantly hyperactive and almost always climbing around on someone or something.
Shinobu Maehara: An extremely shy girl who also has a crush on Keitaro, and is also very susceptible to stress. Very easily misinterprets situations, and runs off screaming "Nooooo!" every time something happens to her, or when she believes something is about to happen. Shinobu is very self-going, being a fantastic cook and also handling Hinata House's laundry, despite being only 12 years old at the start of the story.
Motoko Aoyama: The younger of the two daughters of a Kendo-master who lives in the mountains of Kyoto. She has a terrible fear of Turtles due to her sister Tsuruko's ability to turn into a form resembling a demon-turtle, and several times attempts to kill Keitaro and Naru's turtle Tamago(also known as Tama). She initially hates all men due to that her sister married a man and then left her when she was about 5 years old.
Noriyasu Seta: An archaeologist who is also Naru's old teacher who she had a crush on in grade-school. Left Japan for a dig in America, but came back to teach archaeology in Tokyo U after he was finished years later. Seta is an incredibly bad driver, and is shown crashing his van into several things, and his van is also shown in the manga that it has the ability to drive underwater.

The story is heavily altered from the manga, several story-arcs(such as Molmol, Mutsumi's amnesia, the Mini-guerrilla-war between Kanako and the others over whether Hinata House should be a Hotel or a Dorm, etc.) was cut completely from the Anime, while some other plots has been lengthened and some special events only for he Anime has also been added. The Anime included the character Kentaro, whose name everyone(including himself) confuses with Keitaro's, and he also attempts to charm Naru away from Hinata House, and almost even succeeding. Naru's younger sister Mei and Kaolla's older sister Amalla and also her brother Lamba appears as well, as opposed to only mentioned in the Manga. The base story remains, but it's still recommended to read the manga as well.

If you actually see the Anime, SEE IT IN JAPANESE WITH SUBTITLES! The Japanese sound and voice acting is so perfect it can't be missed, and the English voice acting is among the worst ones I've ever seen. Especially Kitsune who has a Southern US dialect instead of her normal Osaka accent she had in the Japanese version, and sounds like a hyperactive whimp. And they mispronounce several peoples' names, such as Keitaro's that is pronounced Kei-taroh in Japanese, but in the English version they pronounce it as Kee-tauro instead which sound completely out of place.

The Anime is also incredibly beautifully made, having a great soundtrack, as well as one of the best animations I've seen in any movie. The Anime-version toned down a lot of the "too-much"-feeling that was over the Manga, but it also toned down several of the good bits and Mutsumi's obsession with Watermelons and Kotatsu Tables. The Anime is definitely the best Anime I've seen in a long time, but it's still not as good as the manga. That could be because the manga is a masterpiece, and not much could possibly be better(it's a little slow in the start, and sometimes has a strong feeling of too-much-ness but that's really the only complaints i could possibly give about the manga, except for the fact that it has and end, I WANT TO READ MORE!!), but if they hadn't altered the storyline so much and just animated the manga, it would have been even better. See the Anime, and then read the manga, or the other way around. That's the only way of enjoying this incredible series to the max.

You can stop reading here, but if you want to hear my review of the LH Again OVA, read on...

Now i can return to speaking of LH Again, the crappy "ending" of the series. Although it's not the official story, i strongly suspect that Ken Akamatsu was forced into writing this by Kanako-fans who was disappointed by Keitaro's younger half-sister Kanako's lack of appearance in the main series. The Main series(including Special Episodes) ends just before the Molmol arc in Manga Book 12(of 14), something that caused Keitaro's master-of-disguises of a half-sister Kanako to not appear in the series, as she first appeared in Book 13. Love Hina Again begins with a disappointment. First it skips two of my favorite arcs, Naru, Keitaro and Mutsumi's vacation to Mutsumi's home-island where Mutsumi falls and hits her head, causing her an amnesia and she believes she is five years old again and Naru and Keitaro's attempts to make her regain her memories, and also the arc where Seta takes Keitaro to a dig in the Kingdom of Molmol(Kaolla's homeland), when a Fax from Granny Hina arrives which says that when she comes home in two days Keitaro must have a wife at his side who will also inherit half of the lands around Hinata House, causing all of the girls to run after Keitaro(except Naru and Haruka). Instead they skip right onto the part where Keitaro travels to America with Seta, but skips the delay and the good-bye-presents. Then the movie skips right past the long while where Kanako takes over Hinata House and to where Keitaro comes home, then play a small part of the arc while Keitaro was gone as Naru's flashback. Then they continue the catastrophe by taking the idea of the Magic Annex, then almost completely re-writing the whole story. The story is acceptable up to that point, but then they do the lamest attempt of an ending I've ever seen. They take the part where Seta picks up Keitaro to go to Molmol, but now he picks up Naru as well and flies to Tokyo U(it's not shown, but Keitaro and Naru both say they want to go there), something that was just a bad attempt to cover an embarrassing mistranslation in the Manga: Tokyo U is commonly referred to as "Todai", which is the word used in the Japanese version. In the English release of the manga, they just used the full version Tokyo U without realizing the point in Ken Akamatsu using the term Todai until the Parakelese arc where people started saying Todai: Todai is also the name of the capital city of Molmol. In the Manga, Seta flies Keitaro to Molmol in his airplane, landing outside the city of Todai. In the Japanese version of the Anime, Naru and Keitaro actually say "Todai" when Seta asks them where to go, being a reference to the Manga-city and the Molmol arc, and also that they fly there in Seta's airplane just like in the Manga(but there it's only Keitaro). In the English Anime, they instead say "Tokyo U" so that makes no sense at all, being just a cheap way of covering up for a mistranslation, and there they also lost the Manga-reference. If you see LH Again, read book 12-14 after that to see how the series actually ends.

LINKS:

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Type: Action-RPG
Publisher:
Snowblind Studios, Magic Pockets
System: PlayStation 2, Xbox, Gamecube, GameBoy Advance
Year: 2001(PS2), 2002/2003(XB), 2002/2003(GC), 2004(GBA)
Players: 1-2

Review

ProsCons
great Action-RPG, long playtime, good replayabilityno equipment customization, if you leave the chapter you can't return, unbalanced EXP gains
Rating
90%

This game's Story makes pretty much no sense at all, but its awesome gameplay elements makes up for that.

The main character(Player 1's Character if in Multiplayer Mode) is robbed by thieves, and sets out to find and kill those thieves, and then happens to end up saving the world from some dude who isn't even mentioned until a ghost talks about her on the final floor of the final dungeon. A little like the story of Final Fantasy V, but this time there's no Gilgamesh, sadly.

The game is spent over three separate worlds, first in the town of Baldurs Gate, then in a dwarven mountain, then finally in a swamp of some sort.

A thing that is a little strange about this game is that if you kill an enemy, its body will be lying on the ground until time's end and it will not respawn.
That essentially means there's a very limited amount of EXP in the game, and you pretty much have to kill every enemy you see to get any good levels.

The gameplay is mainly Hack 'n' Slash action with RPG elements thrown in, a little like Kingdom Hearts, but in a different style.
You press the %a%-button to attack with your equipped weapon, and you use %x% to use the currently selected Special Ability("Feat", not to be confused with Feet).
The characters are preset to Vahn, a Human Archer(uses Bows to shoot from a distance, worthless in 1P mode, but pretty valuable if paired with Kromlech in 2P Mode), Adrianna, an Elven Sorceress(uses Black Magic Spells to blast foes at a distance with huge amounts of magical damage, but dies quickly) and Kromlech, and a Dwarven Fighter(great physical attacker and tank, if you play 1P, this is your character), but those characters can also be customized with different Feats to learn new abilities.
The feats available changes with the character, for example Vahn has several Magical Arrow spells(such as Exploding Arrows, Electric Arrows and Burning Arrows), Adrianna has Black magic Spells, and Kromlech has different kinds of physical attacks with different reaches, such as Tornado which causes him to spin around, hitting every enemy surrounding him, and Bull Rush which causes him to rush forward, damaging and knocking back any foe standing before him.

New feats can be purchased using upgrade points which you receive every time you gain a new level, and better feats usually costs more Upgrade Points.
There is also a very fine balance between power and mana, meaning you must carefully pick what you use when to not completely toast your MP. If you want to clear out an open plain of many enemies you may want to use Meteor Swarm to bombard every enemy on the screen with meteors, however using that in a cave will cause many of the meteors to instead hit the walls or the roofs. On the other hand, Snowblind or Burning Hands will hit in a straight line with DoT-damage.

This game has incredibly good graphics and sound, something that gave it some very good scores on several sites, and the sound isn't bad either even if the background music is a little boring.

The game deserves a solid 90% Score from me, and it well deserves it. Buy it, and then play the sequel which so far(i haven't finished it yet) is even better than the original!

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New review for Kingdom Hearts 358/2 Days added to the Reviews page

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My latest script YT2DS, short for "YouTube to DS", is a script that automatically downloads a YouTube Video to your computer, converts it to DPG for playback in the DS Homebrew Application "Moonshell"(1 or 2).

If a DS is connected and the script is configured to detect it, it can also download the file directly to the DS to a folder of choice, without even leaving a trace in your computer!

For oblivious reasons(it's a BASH script), it's only available for Linux.

I Might do something similar in the future for other computers.

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I just recently saw that a site i don't want to mention the name of since it would make them rank higher on google, had stolen my GPXPlus Widget Plugin, without asking for permission.
If anyone wants to publish it, either ask for permission(i will most likely give it) or simply link to the download page at http://wordpress.org/extend/plugins/gpxplus-widget/.
Just so everyone knows, it says directly in the GPL that you may not publish others work without permission, and as you may or may not know, one of the requirements for publishing anything at wordpress.org is that it is released under the GPL.

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